One puzzle in the game features Jill putting a battery into the statue of Raccoon City’s mayor, and the director explains the mayor made his fortune in an electric company, hence the battery. They Struggled With The Logical Of Certain Puzzles Fans have naturally speculated this is likely her boyfriend, but Aoyama shot that theory down, stating its likely just a friend. In the S.T.A.R.S office players can see there’s a photo of an unidentified man on Jill’s desk.
Nemesis was intended to be more action-packed than the first two titles, but Aoyama revealed the game’s Gaiden status allowed the development team to be more experimental, hence the addition of the new features. It also features the live choice selection, where players have to decide between two choices at key moments, like choosing to fight a boss or escape depending on their decision, the game can become easier or harder. Resident Evil 3: Nemesis adds useful new mechanics like a 180-degree turn and destructible objects. This also explains why the station is overrun with zombies in the second game. Sometime after Jill leaves they emerge and remove the barricades, but they soon perish regardless. These barriers aren’t present in the second game – a detail that has irked some fans over the years – but Aoyama explains the reason they exist is that there are survivors hiding out behind the barricades. The first part of Nemesis is still roughly a day before Resident Evil 2, but certain sections of the station are boarded off to prevent access. The Raccoon City police station is the main setting of Resident Evil 2, and it briefly returns in Nemesis. The Police Station Is Boarded Up Because There Are Still Survivors Inside Coming from a big CG cutscene and then into another in-game cutscene felt off, so it decided to add a little playable section as a bridge.
Aoyama reveals this brief opening was added following testing to help the game flow a little better. The first playable section of Resident Evil 3: Nemesis features Jill being thrown right into the action and having to escape from a group of zombies. It’s worth watching the whole playthrough, but gathered below are just some of the highlights from Mr. Alex Aniel (aka cvxfreak) acts as a translator for the lengthy chat which is great fun for fans of the game, as Aoyama drops loads of nuggets about it.
#Resident evil 3 cutscenes full
Resident Evil 3 was directed by Kazuhiro Aoyama, who recently sat down for a full playthrough of the game with speedrunner CarcinogenSDA to share his memories on its development.
It also added the iconic Nemesis, a nigh-unkillable creature that stalks players throughout the campaign and generally makes life very difficult. Resident Evil 3: Nemesis is very much an old-school title, featuring the fixed camera angles, tank controls, and prerendered backgrounds fans had come to expect while introducing gameplay elements like a dodge move and ammo crafting. The third game was originally intended as a side story rather than a true sequel, with one early concept featuring Umbrella mercenary HUNK – first introduced in Resident Evil 2’s The 4th Survivor minigame – hunting down a G-Virus sample on a cruise ship infested with creatures.Įventually, it was decided to focus on Jill Valentine’s escape from a crumbling Raccoon City.
While Resident Evil 3: Nemesisis commonly considered the weakest of the original PlayStation trilogy, it’s still a great entry in the franchise.